SuperCollider Shape (2011) - João Martinho Moura

[wpcol_2third id="" class="" style=""][/wpcol_2third] [wpcol_1third_end id="" class="" style=""]

Extract of exhibition at the Lab for Electronic Arts and Performance, Berlin
2nd December 2011

A minimal audiovisual sculpture of sound and imagined ink exploring Supercollider generative sound algorithms. The author is grateful to Alberto de Campo, Julian Rohrhuber and James McCartney for the inspiration on some Supercollider algorithms examples.
Major noise sounds were recorded in a custom made software, developed in Processing, using an EEG interface, doing brain signal analytics, projects.jmartinho, expect the piano, witch was recorded live. The processing program was connected to Super Collider via OSC protocol.

[/wpcol_1third_end]

About the author:
João Martinho Moura is a Portugese Interactive Media Artist. His interests are focused on intelligent interfaces, digital art, digital music and computational aesthetics. João Martinho Moura has presented his work and research in a variety of conferences related to the arts and technology, including the International Festival for the Post-Digital Creation Culture OFF (2008), World Congress on Communication and Arts (2010), SHiFT - Social and Human Ideas for Technology (2009), International Symposium on Computational Aesthetics in Graphics, Visualization, and Imaging - CAe (2008), ARTECH (2008), ARTECH (2010), Computer Interaction (2009), International Creative Arts Fair (2008), ZON Multimédia Premium (2008), Le Corps Numérique - Centre Culturel Saint-Exupéry (2011), International Conference on Tangible, Embedded and Embodied Interaction (2011). His work has been shown in a variety of places in Portugal, Brasil, UK,France, Hong Kong and Belgium. João Martinho Moura is undertaking research, at University of Minho’s, EngageLAB, and is an invited professorat the Master Program in Technology and Digital Arts (MTAD), at University of Minho, Portugal, teaching Programing for Digital Arts.

João Martinho Moura
jmartinho.net
twitter.com/jmartinho

Project Page: projects.jmartinho.net/2417292/Exhibition-in-Berlin-Super-Collider-Shape-2011


Moullinex - Catalina

[wpcol_2third id="" class="" style=""]

[/wpcol_2third] [wpcol_1third_end id="" class="" style=""]

Music video for Catalina, a track off the Chocolat EP by Moullinex, released in January on Gomma Records.
And a big thank you to Joana Nobre and Paulo Raimundo.
Here’s a detailed walkthrough (plus source files and examples if you wanna do something with this):
moullinex.tumblr.com/​post/​3180520798/​catalina-music-video

[/wpcol_1third_end]


COP15 - Generative Identity Software

[wpcol_2third id="" class="" style=""][/wpcol_2third][wpcol_1third_end id="" class="" style=""]

COP15 - Generative Identity Software

Generative identity software for COP15 the United Nations Climate Change Conference held in Copenhagen in 2009.

I joined long-time friends and all-time superstars shiftcontrol to help them add real-time movement to the COP15 logo designed by nr2154. Our approach was to generate the logo based on dynamic, generative patterns governed by rules like flocking and force fields. We wanted to express the complex decisions and negotiations going on at the conference.

The animation software is customizable to render out a large variety of styles and moods in formats useable for broadcast HD-TV and vector-graphics for printed media.[/wpcol_1third_end]


Cinder

[wpcol_2third id="" class="" style=""][/wpcol_2third] [wpcol_1third_end id="" class="" style=""]

Cinder is a community-developed, free and open source library for professional-quality creative coding in C++.[/wpcol_1third_end]


Processing

[wpcol_2third id="" class="" style=""][/wpcol_2third] [wpcol_1third_end id="" class="" style=""]

Processing is an open source programming language and environment for people who want to create images, animations, and interactions. Initially developed to serve as a software sketchbook and to teach fundamentals of computer programming within a visual context, Processing also has evolved into a tool for generating finished professional work. Today, there are tens of thousands of students, artists, designers, researchers, and hobbyists who use Processing for learning, prototyping, and production.

[/wpcol_1third_end]